![]() ![]() “For example in the Dead Zone, you are deprived of oxygen,” says Ljungqvist. #Biomutant rival sifu free#While players are free to explore anywhere on the map after exiting that narrow tutorial corner, some zones are gated and can’t be accessed until later in the story. Between those points, the world expands to its furthest reaches, providing the more freeform meat of the adventure. By having ‘narrow’ start and end points, you have specific locations for player on-boarding and a story climax. “You start in the bottom corner, and the game will become more difficult once you reach the top corner of the diamond,” he explains. It’s a design chosen to add a natural sense of direction to the player’s journey. “The world is diamond shaped,” says Ljungqvist. It’s all built on an eight square-kilometer base a small map by the standards set by Ljungqvist’s previous work on Just Cause, but still big enough to pack in numerous different biomes. Uncovering that backstory will lead you deeper into Biomutant’s world of strange characters, beasts, and cultures. “That's the third leg of completing this whole main story, and hopefully people will go out into the world and explore that.” “Who are you, and where did you come from?” he asks rhetorically. The final of the three facets is your character’s backstory, which - naturally - Ljungqvist is keeping a mystery. Will you allow them to live or not, to destroy the Tree or not?” “Once you've fought those four big World Eaters, and depending on the tribes, or on your light or dark Aura, the destiny of those four World Eaters might be different. “To get those, you'll interact with other key characters in the game, to help and get them ready for the fight,” he adds. “It can be the Mekton or Googlide, which is the water-ski, or a submarine.” “You take them on by using a specific vehicle,” explains Ljungqvist. The Tree of Life has four roots that span across the world, each leading to a ‘World Eater’ boss huge monster battles that demand particular tactics and equipment. There are bigger foes than just rival tribes, though. “You don't want to have Starcraft in Zelda,” sums up Ljungqvist. Taking over outposts is a permanent achievement, though, so you won’t have to worry about re-taking camps from counter-attacks. However, you’ll have to then re-conquer previously dominated outposts in the name of your new tribe. Rather, you can abandon a tribe at any time should you have a change of heart. Whilst the dark tribes believe you have to destroy what you have in order to start anew.”Īllying with a light tribe doesn’t permanently lock you into a ‘good’ path. “And they want to make sure that the Tree of Life survives, because they believe that you can have a restart in the world that currently is. “A light or ‘good’ tribe wants to unite the other tribes,” Ljungqvist says. To help contextualise your decisions, the tribes you can ally with are either working towards good or evil goals. Those decisions relate to the second facet, the Tree of Life, the fate of which will ultimately dictate the destiny of Biomutant’s world. “At the end of that you can decide the destiny of the rival tribe's Sifu, and that plays back into the choices that you are making that tie into the end-game,” reveals Ljungqvist. With all three of a rival tribe’s outposts conquered, you’ll be able to assault their fortress. “You'll be awarded the tribe's special weapon, learn their Wung-Fu style, and new shops open in respective outposts.” Some outposts even provide access to special mounts, such as the bizarre giant clockwork hand that allows you to scuttle over the landscape akin to Thing from The Addams Family. “You gradually become the tribe's champion,” Ljungqvist explains. Conquer these for your chosen tribe, and you’ll begin to amass favour with your new allies. ![]() The world is filled with outposts, each owned by one of the six tribes. I start by allying with one leader from a tribe.” “It's kind of a Shadow of Mordor-lite thing going on. “There's six tribes in the world,” says Ljungqvist, beginning his breakdown of these facets. The open-world nature of the game, though, means you can interact with these aspects however you please, within reason. A linear mission chain, designed specifically to provide some structure to the otherwise freeform world, forms the main storyline, and will guide players into these three facets. Biomutant is built around three “facets” a Tribe War, the world-sustaining Tree of Life, and your character’s backstory. ![]()
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